Press Clippings: Emerging Technologies

The initial listing of news clippings was culled from a variety of sources we monitor on a regular basis.

We'd love to see your clippings here as well! Please use the edit this page button to add more, or add comments on how or why you think they may or may not be important. As is the convention throughout the Horizon Project Wiki, we ask you to identify items you think are of high interest to us, as I have done here by typing 4 tilde (~) characters -- - Larry Larry Apr 6, 2011 (note - to keep the wiki clean, please put spaces on either side of your marks). This will help us to sift through the articles and determine which ones resonate most strongly with the board as a whole.

Recommended Reading

  • 3D or Not 3D: Is that A Question (Curator: The Museum Journal, Jan-Feb 2011) (sorry, online link requires password) In this article author Leonard Steinbach describes the history of stereoscopic imagery and why people find it so inherently compelling. In doing so, he seems to be making a compelling case for the use of 3D as an interpretive tool, and that museums should be starting to photograph appropriate works in stereo. - len.steinbach len.steinbach Aug 14, 2011 Excellent article Len - susan.hazan susan.hazan Aug 20, 2011 - lynda.kelly lynda.kelly Aug 30, 2011 Our research has found that the actual real object is the drawcard and the tech should just enable getting deeper info. I'm wondering whether 3D will ever assist in interp or just be a distraction?? I would love to know about your research, but as noted in the article I cite (and wrote) at least anecdotal evidence (and survey, the data I no longer have) suggests that the 3D animated simulation of a dormant medievel table fountain proved an extraordinary interpretive tool; a 3D video exploration of a sculpture enabled a curator to discover aspects that had been unnoticed. Herzog's Cave of Dreams seems to be garnering raves for its use of 3D and the Mourners website of whihc I was producer, elicited users responses that suggested a deeper appreciation of a 3D view. The value, in my view, is how it is used and that it is used not as a "draw" but as a focused interpretive tool. But I am certainly not suggesting, and I was explicit, that 3D representations are not menat to replace the real thing. - len.steinbach len.steinbach Aug 31, 2011
  • Apple Engineers: Smart Device Covers Are a Paradigm Shift!
    "Advantageously, the cover or outer covering according to various embodiments can provide a paradigm shift for electronic device covers, which have conventionally been provided for protection of outer physical surfaces of portable electronic devices. Now, the cover or outer covering can operate as an electrical accessory for the portable electronic device." -- Not really a learning application, but it really improves the usability - Larry Larry Apr 25, 2011 --I think this represents an overall shift in making every single aspect of a mobile into a functional feature; it's less of a learning technology as Larry said, and more of a way for businesses to stay competitive in the mobile market while bringing even more features to the customer. Its applications in education have yet to be extensively explored, though I am interested.- Sam Sam Apr 25, 2011
  • Apple Exploring Interactive, Glasses-Free 3D Holographic Displays described invention is a display system that delivers a 3D picture and interactive interface without the need for headgear or glasses. It provides two embodiments: one of a traditional stereoscopic 3D display, while another describes a "realistic holographic 3D display experience. -- Not sure I understand the diagrams but I love the idea. - holly holly Jul 22, 2011 This is a move toward a truly immersive "holographic" experience that makes gestures and depth perception very real elements for the viewer. - david.dean david.dean Aug 10, 2011 This could break out into two factors or aspects of 3D display/interface: 3D display without glasses as something already brought to market (e.g., by HTC at handheld scale) and now evolving further, and sensing/acceptance of direct user input and virtual manipulability within a rendered 3D "space" perhaps a bit further off (or not? Hmm.). - rob.lancefield rob.lancefield Aug 14, 2011 I fear Science Centers will love it, art museums will hate it. So let's see if it will be more than a gimmick. - harald.kramer harald.kramer Aug 14, 2011 I believe this will be useful as one of the impediments to museums using stereo 3D is the management of glasses. The 3D "lenses" on new cameras and autostereoscopic screens are still dependent on viewing from a "sweet spot" - len.steinbach len.steinbach Aug 14, 2011 - lynda.kelly lynda.kelly Aug 30, 2011 Kids will go for this as they're used to it from their gaming experiences. I think this has better application and more potential than 3D - gary.schneider gary.schneider Aug 31, 2011 Museum at MIT has some interesting basic holographic displays that literally drew visitors into the space. I suspect this could have use in historic sites and in interpretive areas. Would be amazing to walk into a painting as well.

  • Apple Reveals a Powerful Location-Based Service for the iPhone "The idea is simple. Deliver a location based service to information savvy iPhone users that wish to receive temporary retail and service-based applications. Imagine standing at the entrance of a restaurant and viewing their menu on your iPhone or entering a public library and being able to access their database." -- Maybe a powerful tool to inform the visitors about the "daily changing menus" (talks, tours, events) inside the museum. - harald.kramer harald.kramer Aug 14, 2011 Brilliant idea that may solve some content delivery issues with the need to download information before your a visitor's arrival.- rkvaron rkvaron Aug 15, 2011 - lynda.kelly lynda.kelly Aug 30, 2011 It also has application to scientific field guides as you can locate around you what's in the museum's collection.
  • Art in Second Life
    Imagine being able to step foot into the Van Gogh Museum in Amsterdam…from your house. Or recreate a famous piece you’ve always longed to have in your personal collection. In Second Life, the available works of art are growing every day. Many have interactive properties that allow the avatar an entirely new experience. --Second Life seems to have so much potential for collections and exploration. Also thinking about co-creation, design tools and machinima and how these activities can be applied in a museum context. Creation as well as consumption - lorna.obrien lorna.obrien Aug 5, 2011 My sense is that Second Life has passed its hype phase and has kind of moved out of the conversation - thats a pity because clearly a 3d space has far more potential for the museum as a social space than the post card webpage of a typical browser ever had. - susan.hazan susan.hazan Aug 5, 2011 - nik.honeysett nik.honeysett Aug 8, 2011‍Agreed. Second Life has passed its shelf life. Compare the clunky interface and slow response of SL to Museum of London's AR app for example. This may be true but is unfortunate since the experience of moving your avatar through a recreation of an important architectural space is a really valuable learning tool. But SL learning curve is still too high - beth.harris beth.harris Aug 9, 2011 I'd have to agree. The hype bubble has burst. Even after 5+ years, the interface demands SL places on users are still so high that it is all but unusable by the general public. - ed.rodley ed.rodley Aug 12, 2011 Joining the chorus, heartily: yes, time to age out SL. - rob.lancefield rob.lancefield Aug 14, 2011 - Like Punk, SL is not dead. But at the moment it seems to be a lost playground for museums. A lot of companies have lost their interest in SL, but cross it with 3D, combine it with Geocache adventures and give it a new name, then it will be a powerful playground again. - harald.kramer harald.kramer Aug 14, 2011 Ditto, ditto: someone at a conference (I'm afraid I didn't catch who) put it this way: Second Life takes the Internet and gives it many of the restrictions and inconveniences of the real world. Why would we go there? This isn't to say that alternate worlds and environments, not to mention digital art, aren't incredibly important; I just don't think SL is the ticket to them. - nancy.proctor nancy.proctor Aug 14, 2011 - lynda.kelly lynda.kelly Aug 30, 2011 I agree - I'm fairly tech-savvy but was unable to even download SL, let alone use it!
  • Artists' eBooks Unbound
    This article discusses 'Artist's eBooks' -- a collaborative project exploring new platforms for writers and artists. - holly holly Jul 22, 2011 Learned the term "skeuomorph" from this article--"a derivative object that retains ornamental design cues to a structure that was necessary in the original--thanks wikipedia. James Bridle both talks the talk and walks the walk. Not sure the world actually needed a 12 volume book of all the changes made in Wikipedia to the entry entitled "Iraq War." That said, Washington Irving already covered alot of the ground covered here in his 1819 short story "The Immutability of Literature." -- I find the Artist's eBook an interesting experience at first sight (the Iraq War 12-volume wikipedia being just the introductory paragraph...). But then reading til the end and seing the author of the idea rejects it because of constrictions of that format maybe it really has not a bright future... - conxa.roda conxa.roda Aug 3, 2011 Thinking about how printing press was such a revolution to get the written word to the masses and how the transition we are going through right now with books and ebooks is not of the same magnitude. We recently put the internet archive book reader on an iPad and are now putting it on the website. I'm sorry but I still love the thrill of the flip of the page. But the author has a good point. Is it necessary. I think what is necessary is for an author or a writer to take you into their idea and keep you there long enough for you to feel the wonder of it. I have come to depend on my kindle for that - but with text. No images. I think if we ever figure this image thing out on digital devices we will be more happy for it. I think that is why I loved looking at MOMA's abstract expressionism app. The delight of the paintings came through. - christina.depaolo christina.depaolo Aug 13, 2011 Maybe a wider, cross-sub-domain consideration of how eBooks will figure in the museum space would be useful. This could look across both artists' books and online scholarly catalogue work under way by OSCI to consider how electronic delivery will enable new kinds of visually rich museum publications by artists and by scholars, and probably by individual creators and collaborative groups who happily will use new technologies to blur that distinction of roles and related genres of book production. - rob.lancefield rob.lancefield Aug 14, 2011 - lynda.kelly lynda.kelly Aug 30, 2011 I believe e-books/catalogues/mags are the way of the future as we need to be able to dmoenstrate suatainability. Look at this case study on Sports Illustrated to see how they are dealing with e-publishing.
  • Augmented Reality on Your Phone
    The New York Times discusses a recent Forrester report citing that the technology behind augmented reality apps has greatly improved and we will therefore see a surge of these kinds of apps in 2011. -- - Larry Larry Apr 25, 2011 - - conxa.roda conxa.roda Aug 1, 2011 - nik.honeysett nik.honeysett Aug 8, 2011 - beth.harris beth.harris Aug 9, 2011 - robert.trio robert.trio Aug 9, 2011- david.dean david.dean Aug 10, 2011 - lorna.obrien lorna.obrien Aug 11, 2011 - erin.coburn erin.coburn Aug 11, 2011 - jessica.heimberg jessica.heimberg Aug 12, 2011 - ed.rodley ed.rodley Aug 12, 2011 WorldLens is amazing. Think about chat labels and other interpretive content. I wish we can do something this easy to add translation to our websites. - christina.depaolo christina.depaolo Aug 13, 2011 - rob.lancefield rob.lancefield Aug 14, 2011 - allegra.burnette allegra.burnette Aug 15, 2011
  • Augmented Reality clipping service: Laurie Stepp, a student in the MA in Museum Studies program at Johns Hopkins, has been synthesizing information on AR on the Smithsonian Webstrategy wiki, including simple definitions and lots of links: I think AR is one of the two most important mobile technologies currently in development (the other being visual recognition for location-based content triggering). - nancy.proctor nancy.proctor Aug 14, 2011 - len.steinbach len.steinbach Aug 14, 2011- rkvaron rkvaron Aug 15, 2011 - allegra.burnette allegra.burnette Aug 15, 2011
  • Bokodes
    Imperceptible visual tags for camera based interaction - potential augmented reality applications. - lorna.obrien lorna.obrien Aug 11, 2011 - ed.rodley ed.rodley Aug 12, 2011(- christina.depaolo christina.depaolo Aug 13, 2011)
  • Cave of Forgotten Dreams (Slate Review)
    This Werner Herzog film about the 30,000 year old cave paintings inside the Chauvet caves of Southern France was shot in 3D and demonstrates the power of stereoscopic 3D as an informative, interpretive and viscerally compelling medium. From the review:
    That Herzog shot the film entirely in 3-D seems like a joke at first: the most primitive images in human history, brought to you with the latest high-tech Hollywood gadgets! ... I've never seen the stereo effect deployed with such purpose and beauty. The double-lens camera evokes depth at multiple scales, plunging us first into a claustrophobic, underground space and then across the rippled limestone walls of its interior. .. That's not to say the stereography is perfect... But in most of the film, the 3-D is beyond immersive: It reveals facets of the paintings that would otherwise be invisible and conveys a deeper truth about how we make images and perceive them. - len.steinbach len.steinbach Aug 14, 2011
  • Cloud Migrations Trigger Organizational Challenges
    This article discusses how cloud computing can work if organizations are well structured in advance to take advantage of its affordances. - jason.trimmer jason.trimmer Aug 10, 2011 This link appears to be broken. I think this is the article: Cloud Migrations Trigger Organizational Challenges - christina.depaolo christina.depaolo Aug 21, 2011
  • Cloud Computing: Solving The Backup Problem (or MoMA moves to the Clouds)
    To the extent that when presented with new technology ideas, museums are apt to ask, "Who else is doing it?" this one, about MoMA going to cloud apps and data storage seems to answer it. This could do for museum use of cloud computing what The Fine Arts Museums of San Francisco did with its Imagebase to the notion of museums putting art online. - len.steinbach len.steinbach Aug 14, 2011 - christina.depaolo christina.depaolo Aug 21, 2011
  • The Coming Data Explosion
    One of the key aspects of the emerging Internet of Things - where real-world objects are connected to the Internet - is the massive amount of new data on the Web that will result. -- This is already starting to happen, and I think will impact campus operations in a most positive way, for example, in helping track equipment and supplies. - Larry Larry Apr 25, 2011
  • Data Explosion: Analytics Software Must Adapt or Die
    "Soon there will be a trillion sensors connected to the Web, which will result in an explosion of online data. How will this mass of new and mostly real-time data be processed andanalyzed? Will current data analytics software be able to cope? The short answer is, no it won't. New types of analytics software will be required, together with much more powerful computers." -- Agree with Larry's comments on the previous URL entry. To me, Data explosion, Analytics and SEO are key elements fort content creators (museums) to be thoroughly studied and (hopefully) well integrated. - conxa.roda conxa.roda Aug 4, 2011(- christina.depaolo christina.depaolo Aug 13, 2011) - allegra.burnette allegra.burnette Aug 15, 2011- rkvaron rkvaron Aug 19, 2011 - lynda.kelly lynda.kelly Aug 30, 2011 We need to ensure we dont get bogged down in endless discussions about standards as I see those as blockers
  • Digital Access, Collaboration a Must for Students
    This article describes the results of an educational technology survey undertaken by Project Tomorrow. The survey identifies a new type of student, the “free agent learner,” who creates personal learning experiences. - ed.rodley ed.rodley Aug 12, 2011- christina.depaolo christina.depaolo Aug 21, 2011 I organized k-12 focus groups this year, and the one and only technology leveler was the cell phone. Rich schools, poor schools, magnet schools. The one tool all the kids now have is the cell phone. - lynda.kelly lynda.kelly Aug 30, 2011 My resrecah has foudn the same thing, altho at the same time they are still failry novice/basic users of them. We need to be looking at how 2-5 years olds are using tech such as iPads as this will be the natural way they learn in the future IMV
  • The End of Cell Phone Chargers is Near
    Wireless charging options are beginning to proliferate and evolve. This article discusses some of the both wired and wireless technologies that may help free us from carrying traditional chargers for our mobile devices. - holly holly Jul 22, 2011Amen, amen, amen, amen. I am so glad that this article mentioned Powermat - and do excuse my over-enthusiasm for this have-to-have-item but it is a local company and our son in law is the engineer that devised and developed the patents that drive it - he is now working on all sorts of environments that have magnetic induction built in the walls, tabletops and furniture - susan.hazan susan.hazan Aug 5, 2011. - robert.trio robert.trio Aug 9, 2011 The impression that this article gives me is more about making technology as a seamless part of people’s lives and less about this particular advancement. How can museum start to incorporate learning and access tools in their spaces and online that are as common as the wallpaper? - lynda.kelly lynda.kelly Aug 30, 2011 this will also be country-dependant with varying levels of available WiFi and some countries (such as New Zealand) where mobile is slow to uptake as it's too expensive.
  • Envisioning the Post-LMS Era: The Open Learning Network
    This article discusses the evolution of online learning environments beyond Learning Management Systems. The author looks at PLEs and compares them with an LMS. He also discusses how PLE’s function together with Personal Learning Networks (PLN). -- Great in-depth discussion of the strategic challenges in creating and utilizing an online learning environment for higher education, but applicable (say, 10+ years down the road) to all levels of K-20 education. - jason.trimmer jason.trimmer Aug 10, 2011 - beth.harris beth.harris Aug 28, 2011 I don't think we have answered the question about what a museum needs from an LMS, or how museums can plug into PLEs. This is an especially important question considering that most of these environments are text-centric, and don't know how to use images for and in learning except as illustrations. - lynda.kelly lynda.kelly Aug 30, 2011 This is going to be a challenge for teachers and museum educators. We are repeating some research we did in 2009 to see where teachers are now.
  • Fishing Cactus Presents R.O.G.E.R the First Medical Kinect Serious Game
    Fishing Cactus helped create a Serious game where players focus on therapy of all things. In the game, players can choose a home setting with bedrooms, bathrooms, and different objects throughout the rooms. The therapists task the patients with packing for a specific destination, such as trip to the mountains or city, and then can observe how the patient reacts to the environment and the items selected. While the patient is preparing for the upcoming trip, there will be intentionally disruptive elements, including ringing phones, loud radios, and more. The therapist is able to observe the patient and he he/she handles the situation. --I think we're going to begin to see an explosion of specialized Serious games in the Higher Ed sector - i.e. a simulation of a court trial for law school. - Sam Sam Apr 25, 2011 -- And as important, I think we're gonig to see a rush of interactives that have no tangible controller, but rely on computer tracking systems like Kinect to let vistors' bodies be the interface. - ed.rodley ed.rodley Aug 12, 2011- rkvaron rkvaron Aug 19, 2011
  • Future of Display is Here: Latest Tech Visions For Touch Screens, Monitors of Next-Gen Gadgets
    "Imagine ultra high-definition TVs not much thicker than a millimeter. How about electronic books made with plastic screens that flex like a magazine? 
Or perhaps a display that lets you touch a virtual version of yourself on the other side of the glass" - erin.coburn erin.coburn Aug 11, 2011 - allegra.burnette allegra.burnette Aug 15, 2011
  • Gaming Education
    This insightful post dicusses the three predominate types of gaming in education: classic edu-tech games, build-your-own games, and the gamification approach to teaching in general. The author looks at these approaches and how they all differ in how gaming is integrated into the learning experience. - Larry Larry Apr 25, 2011 - - conxa.roda conxa.roda Aug 6, 2011 - lorna.obrien lorna.obrien Aug 11, 2011- sheila.carey sheila.carey Aug 11, 2011 I'm a huge anti-fan of the term "gamification" but gaming and game dynamics seems like an area of study that is ripe for more museums to engage in. I expect we'll see a lot more being done in museum gaming. - ed.rodley ed.rodley Aug 12, 2011 - Itßs fine to read in this article that games will bring a new quality for the purpose of education. But how do we get a new generation of "museum-game-designer"? - harald.kramer harald.kramer interesting read. I think gaming has a lot of exciting potential for museums and education. - rkvaron rkvaron Aug 19, 2011 - lynda.kelly lynda.kelly Aug 30, 2011 As long as we dont "compete" with what gamers can already get - it's about adding value to our collections - perhaps opening up our data to game developers rather than try and add lame games into our exhibitions which is where I see the conversation is still at.
  • Getting to Know WikiProject:Public Art
    This post discusses how to care for every public work of art in your city by documenting them all. There is a major emphasis on bringing art into the digital world by making sure there is an accurate description and tag online. Resources like Wikipedia are making this process easier. -- This is indeed a remarkable project. I suggest to broaden the sphere to a more general Museums-Wikipedia approach. Two worlds ignoring each other for long, now starting to collaborate. Great incipient experiences with museums having a Wikipedian-in-Residence. Lots of reports and posts to deep-in. For example: - conxa.roda conxa.roda Aug 3, 2011- jason.trimmer jason.trimmer Aug 10, 2011 - - harald.kramer harald.kramer Aug 14, 2011 This important project will also be presented by Sarah Steirch at MCN 2011 in Atlanta Nov 16-19. - nancy.proctor nancy.proctor Aug 14, 2011 - allegra.burnette allegra.burnette Aug 15, 2011
  • Going Multilingual with QRpedia
    There are now easier ways to digitize and organize museum exhibits. Using QR codes is one way that many museum professionals are using to upload pictures and information about works of art online in one fell swoop. -- With the progress of Augmented Reality on the Phone, may be that QR codes soon become out of date, but AR will probably take still some time to spread overall. So, for the time being, QR can be a good and easy resource for museums to enrich their visitors experience. - conxa.roda conxa.roda Aug 6, 2011- sheila.carey sheila.carey Aug 11, 2011 - erin.coburn erin.coburn Aug 12, 2011 I have mixed feeling about QR codes, especially their usefulness and whether they are just a fad. Nonetheless, they are starting to be used in our sector, and I do think we should be looking at/discussing successful applications of them. Article with some interesting stats: jessica.heimberg jessica.heimberg Aug 12, 2011 I agree. Most of the uses I've seen of QR codes are like digital flip labels "How can I cram more content into this experience without making the labels longer?" There's a good Mashable article at - ed.rodley ed.rodley Aug 12, 2011 This may go to two things in one, albeit two related in the way foregrounded here. First is multilingual support for content delivery and acceptance. This is improving ever so gradually, but it continues to be an important area for focused effort; technologies such as QR codes and AR can help with certain aspects of multilingual delivery on the front end, while core technologies such as Unicode (and infrastructural support for it in software applications, storage systems, etc.) are crucial several layers lower. Second is the topic of QR itself, which seems destined to play useful roles in this and other ways for at least a few years. I agree that a critical stance is especially necessary in looking at QR, due to its recent (possibly starting to fade?) buzz factor as a cool panacea for all manner of use cases. - rob.lancefield rob.lancefield Aug 14, 2011 See also "Comscore finds 6.2 percent of smartphone users scan QR codes" - clearly QR codes are not a universal key for accessing content. Many of the problems that QR codes are being heralded for "solving" are the same ones that earlier mobile technologies like audio tours have tried to address (making more content, and multi-lingual content, available for exhibits e.g.). Ultimately I think we'll find the same thing about QR codes that has proven to be the case for audio tours: no matter how sexy or easy to use the technology is that gives access to the content, if the content sucks, the experience will too. The benefit of QR codes is also its danger: it's so cheap to pile on the extra content, it can be overload or simply not enhance the experience of the exhibit. Ultimately I think visual recognition will mostly replace QR codes and other means of accessing content like short URLs and perhaps even shortcodes (like traditional audio tour codes) on labels, but there will always be environments with no network access and, by the same token, other scenarios where QR codes will be helpful. There just is no silver bullet. - nancy.proctor nancy.proctor Aug 14, 2011 - lynda.kelly lynda.kelly Aug 30, 2011 I think there's great potential in QR codes. We're researching visitors' understandings of them now. watch our blog!
  • Google Goes to the Cloud for New Idea in PC System
    Technology writer Walter Mossberg presents his thoughts on the new cloud-based Google OS Chrome and how it will be used with Google’s experimental laptop, the Cr-48. -- An interesting project with large application if it takes off. - Larry Larry Apr 25, 2011 - nik.honeysett nik.honeysett Aug 8, 2011 Agreed. I think we have to pay attention to whatever Google tries. The winding down of Google Labs is interesting, I think they figured that the 80/20 model doesn't work for some things and they need to invest more before launching a product, e.g. Google Wave & Google+. - jason.trimmer jason.trimmer Aug 10, 2011 - allegra.burnette allegra.burnette Aug 15, 2011
  • The J. Paul Getty Museum collection comes alive with Google Goggles This article describes Google Goggles ability to recognize art images and search for specially created information about the work and at the same time any other web based information. In potentially leap frogging the need for QR codes, it opens up the gallery experience to a whole workd of information. On the other hand, the museum is simply no longer in control. This has the potential not for just being a technology museums might choose to deploy, but one which will be "deployed" by the visitor. To be fair, visitors could always search on their smartphones for art object information, but the motivation to do so had to be relatively high. That barrier may have smashed. Relatedly, the Cardoza Art Law blog notes the potential fo this technology for searching out images on the web that have not been properly licensed. - len.steinbach len.steinbach Aug 14, 2011 3-D objects and objects displayed in situ (with visitors around, etc) still an issue with Google Goggles and other image recognition - allegra.burnette allegra.burnette Aug 15, 2011
  • Google: We Will Bring Books Back to Life
    his article offers perspectives on Google’s efforts to digitize millions of books and the value this would have for research, exploration and access to content that would previously have been very difficult for most people. Seems that libraries are falling one after the other under Google's spell - now its the London-based British Library's turn - susan.hazan susan.hazan Aug 5, 2011
  • Haptics Brings A Personal Touch To Technology
    Haptics - which could lead to people interacting with virtual objects using a sense of touch or feel - means to change all that. Labs around the world are now racing to close the gap while the first commercial applications are hitting the market. For the first time people will be actually be able to have a virtual feel of some of the images that are placed before them. (dont know who contributed this) Haptic technology has been around for quite a while and used for many applications, especially robotic surgery or gaming feedback devices. This is a bit different in that it emulates texture. That there are many areas of museum interpretation that could benefit from this, and a few years back I was interested in haptic as an interpretive tool for textiles... after all, isnt its feeling that is an important part of the material. Yet, although texture seems to be simulated generally, it is unclear whether there are actually tools for adequately recording true textures for "playback.". At least just a few years ago there wieren on, and therein lies the rub. - len.steinbach len.steinbach Aug 14, 2011 - allegra.burnette allegra.burnette Aug 15, 2011
  • How Video Games Are Infiltrating--and Improving--Every Part of Our Lives
    This article discusses how gaming culture is becoming part of everyday culture and will only grow in importance in the future. Carnegie Mellon professor Jesse Schell and Institute for the Future researcher Jane McGonigal are profiled as some of the leading thinkers in this area. -- Schell and McGonigal get the point in their game-centered article, but I miss the future of CAST (small films and AV-narratives for the Web) in their thoughts. - harald.kramer harald.kramer Aug 14, 2011
  • HP’s MagCloud Service Beefs Up, Lands on the iPad
    "Back in 2008, HP Lab launched MagCloud, a print-on-demand service designed to let anyone publish a magazine without much in the way of cost, resources, or risk. Today it’s launching some new features which let publishers use MagCloud for more ambitious creations–and distribute their works in both paper and iPad form." HP is hosting a MagCloud for NMC
  • Implications of (almost) free online storage for educators and students
    Article discussing the importance of cloud computing storage and flash media for students who increasingly will be dealing with large amounts of data.
  • The iPad's Dominance of the Tablet Market
    The author of this post explores this blockbuster tablet and its position as the leader of the pack.
  • iPads in the Museum: Drawing from the Collection
    The San Antonio Museum of Art documents their use of iPads in their family program. Participants are using the Drawing Pad app to sketch their own works of art. -- iPad use in museums is indeed a significant trend: there begin to be many interesting experiences. For example, the Brooklyn Museum, uses iPads as extended labels (and with links to Wikipedia to learn more about the artists exposed). Interesting readings, among others: "What can iPad do for Museums? on MuseumNext blog, with many examples, and also "iPad on tours" on Museum-Ed blog at - - conxa.roda conxa.roda Aug 7, 2011 -- All interesting articles. They do bring up issues such as the closed-system nature of iPads; and if the app is a "part of" the exhibition, do museums that are generally free to the public want to charge for an app (and treat it like a publication), or eat the development costs so it truly becomes part of the experience? - jason.trimmer jason.trimmer Aug 10, 2011 -- We've used them, too, as digital labels, and as docent tools. I think tablets fall into the larger category of "mobile devices" - ed.rodley ed.rodley Aug 12, 2011 Interesting to consider how mobile devices' physical form factors (chiefly, but not solely, the increasing availability of larger displays and more finely sensed gestural input) may enable better support for more complex information flows, with iPad drawing apps as a key case in point: not just pushing out mobile content to users/visitors and perhaps harvesting a bit of textual input from them for analytics, tagging, etc., but also leveraging more deeply tablets' capability to foster richer exchanges of visual information from both directions--or better, exchanges from and to multiple nodes, encompassing visual social sharing among visitors/users as well as with the institution, directly in real time and in more gradually accumulated, temporally layered ways. - rob.lancefield rob.lancefield Aug 14, 2011 - Indeed, some of the examples in the articles are boring and oldfashioned. I'm wondering why the iPad-generation has started to re-event the good old multimedia stuff but less so good. Maybe now it the perfect time for the rebirth of some of those CD-ROM Multimedia classics. iPad seems the right medium for that. - harald.kramer harald.kramer Aug 14, 2011 I think of iPads as portable rather than mobile, so best for use in environments where one can sit to enjoy the content, or shared among people in a group. Scott Sayre et al. wrote a great article on their use by docents at the Minneapolis Insitute of Arts in our book on mobile apps for museums from AAM: Allegra Burnette also comments on how many people seem to be using their iPads at MoMA; I wonder if this phenomenon will go away as the newness of the device wears off? i.e. are those people trying out their new iPads in various settings to see where they work and where they don't? - nancy.proctor nancy.proctor Aug 14, 2011 I think it is important to keep thinking "tablet" and not just iPad. - len.steinbach len.steinbach Aug 14, 2011 - Quite true, dear Len. - harald.kraemer harald.kraemer Aug 15, 2011 - allegra.burnette allegra.burnette Aug 15, 2011 - lynda.kelly lynda.kelly Aug 30, 2011 The tablet is here to stay. The thing about the iPad (and iPhone) is the way that it has and will permeate the way we interact with devices. We are trialling an interactive tabletop and we found that users naturally tried to use a thumbs enlarging thing on imgaes and the scrolling even tho the table wasnt set up like that (it is now!!). The iPads are also incredibly important for people with disabilities as I have had personal expereince of this via a friend of mine. It is so intuitive that even those with limited mobility can use them.
  • The "Killer App"- Professional Networked Learning Collaboratives
    This post talks about personal learning networks as an app that can be tailored to fit different groups, in addition to exploring how personal learning environments (PLEs) have changed as the technology as matured, enabling more people to virtually be part of PLEs that are outside of a specific institution. Additionally, new levels of data sharing and processing can be leveraged in these networks.
  • The Latest in Mobile Apps: Augmented Reality Art, Historical Walking Tours and Woodland Adventures This article describes a nubmer of interesting mobile apps and also a great way of getting teens involved in their development. >
  • Learning and Knowledge Analytics
    This is a new blog built as an open course for educators to learn more abut learning analytics. It was launched in January 2011 by several prominent educators and researchers who are exploring this area in more depth.
  • Managing and Learning in Massive(ly) Open Online Courses
    This slide deck from educator George Siemens provides a good overview of how open content can be successfully used and implemented in coursework.
  • Math That Moves: Schools Embrace the iPad
    This New York Times article gives examples of how different schools are integrating iPads into the classroom.
  • Memories Of Home, In 3D Zack recreates a 1930s Berlin living room, complete with portents of doom. "Zack, 35, a prize-winning Israeli artist, "turned all those details into a life-sized, computer-generated 3D work of art — titled “Living Room,”" which is on view at The Jewish Museum. This is another example of how stereoscopic 3D imaging is becoming an artist's tool and medium, thereby demanding the attention of curators as a technology to be reckoned with. - len.steinbach len.steinbach Aug 14, 2011

  • Mobile Subscriptions Hit 5 Billion Mark
    Mobile equipment and service provider released information on global mobile adoption, citing that now over five billion people have mobile phone subscriptions, underscoring the global and ubiquitous penetration of this technology. China and India are seeing the most explosive growth. -- this number continues to grow at an amazing rate -- Gartner reports more than 1.3 Billion mobile phones are manufactured and sold each year. - Larry Larry Apr 25, 2011 - ed.rodley ed.rodley Aug 12, 2011
  • The New Games People Play: How Game Mechanics Have Changed In The Age Of Social
    This post presents how gaming has changed in the age of social media and online communication. Issues around makes games addictive and how they are integrated into the real world are addressed in addition to how game mechanics may change in the future as a result of social media.- sheila.carey sheila.carey Aug 11, 2011 Understanding what makes games 'addictive' can also help make understand how to make educational games more interesting to users. - I agree. - harald.kramer harald.kramer Aug 14, 2011 - lynda.kelly lynda.kelly Aug 30, 2011 Its not about addiction - its about identity and "playing" (for want of a better term) within a community of like-minded people. Reminds of of the old Csikszentmihalyi quote about "flow" - that['s what we need to facilitate
  • A new Powerhouse Walking Tours App and a Q&A with Glen Barnes
    This article showcases the growing usefulness of apps to enhance museum walking tours.
  • Next-Gen MiFis Stream Videos and Music to iPhone and iPod Touch
    Wireless networking devices offer the promise of streaming music and video to mobile devices providing nearly ubiquitous access of media.
  • Nine Things You Need to Know About 4G Networks
    This post offers a primer on the pertinent aspects of 4G networks that consumers should be aware. - Larry Larry Apr 25, 2011
  • An Open Source Platform for Internet-based Assessment
    This report extensively covers the use of open source platforms as a cost-effective and efficient way to conduct assessment. The study also includes results from numerous interviews and sampling efforts.
  • Open Questions on Open Courseware
    The author takes a critical look at open courseware and addresses some of the emerging problems with it, including the ongoing financial struggles and finding better business models to build it. - allegra.burnette allegra.burnette Aug 15, 2011
  • Personal Cloud Will Replace Traditional Operating Systems
    This writer discusses the view of Forrester Research analyst Frank Gillett who believes the traditional OS will eventually disappear and be replaced by an increasingly sophisticated personal cloud. - Larry Larry Apr 25, 2011 --I agree with this and believe this will happen sooner rather than later. Institutions are no longer just using the cloud for productivity and collaboration tools, but are now moving their entire infrastructures into the cloud. Major perks include a much lower cost and less resources needed to manage things like email.- Sam Sam Apr 25, 2011 - lynda.kelly lynda.kelly Aug 30, 2011 There is a poor understanding of what the cloud means for our sector - this needs to be addressed
  • Prototyping MoveMe: A Location-Aware Indoor Mobile App with Tracking
    This new app enables visitor tracking and location-specific content delivery. It also will provide patrons with more information about exhibits and encourage them to explore more territory in the museum space that they may not know about. - sheila.carey sheila.carey I like the idea of serving up content based on where the user is. The benefits for museums are obvious too. Ditto! - ed.rodley ed.rodley Aug 12, 2011 - allegra.burnette allegra.burnette Aug 15, 2011
  • Scholars Use Social-Media Tools to Hold Online Academic Conference
    "More than 100 researchers interested in the emerging field of the social history of computer programming are running what may be the first academic conference held entirely using Web 2.0 tools."
  • Schools Must Embrace Mobile Technology
    The need for schools to prepare for 21st century learning was top of the agenda at this year's BETT conference. - lynda.kelly lynda.kelly Aug 30, 2011 See commnet above - may be country-dependant
  • Seeing the World Through Phone Apps Like Goggles and Layar
    "The best new thing to hit smartphones is augmented reality. These apps, like Goggles (free, for Android phones) and Layar (free, for Android and Apple devices), are like space-age glasses. Point your smartphone in any direction and look through the camera viewer, and it will reveal information about what it sees." -- Although AR was in Horizon Museum Report 2010, truth is that Augmented Reality via mobile devices will keep growing and many new uses for museums are still to be developed and seen. A technology to watch. - conxa.roda conxa.roda Aug 3, 2011- sheila.carey sheila.carey Aug 11, 2011 Agreed. The examples more and more mind-boggling. At the Tate Handheld conference in Sept 2010, Margriet Schavemaker from theStedelijk museum in Amsterdam introduced one of her AR projects that let users "place" artwork from the Stedelijk anywhere on Earth. She let the crowd know she'd placed a bunch around Tate Modern so the y could try it out. Nobody batted an eye that a curator from Museum A had placed version of their artwork all over Museum B with no prior knowledge of the curators at B. Can't get much more disruptive than that. AR continues to gain steam. - ed.rodley ed.rodley Aug 12, 2011 Yes. - rob.lancefield rob.lancefield Aug 14, 2011 Agreed. - len.steinbach len.steinbach Aug 14, 2011 - lynda.kelly lynda.kelly Aug 30, 2011 Very exciting for natural hisitory museums were you can recreate ancient and extinct beasts while looking at the actual collection skeleton.
  • Subway Ride of the Future.
    John Zittrain develops a typology of new crowdsourcing/distributed intelligence work. - beth.harris beth.harris Aug 9, 2011 Fascinating
  • Technology Races to Meet Tide of Data
    This article discusses how cellular networks are evolving into higher bandwidth networks to help meet the demand for deliv
  • Universal Tablet Holder Enhances Docent Tours
    Gadgets like the "Hand-e-holder" are now emerging as iPad accessories to make the use of this new technology as seamless as possible, especially for presentations. This post is a good example of tablet accessories and wearable technology as emerging topics.
  • What are Learning Analytics?
    This article presents an overview of learning analytics and discusses how they might be applied in learning institutions. -- A very interesting area. - Larry Larry Apr 25, 2011 --I think an aspect to explore here is how LA can aid in real-time classroom interventions.- Sam Sam Apr 25, 2011 -- Interesting way of data-mining of a learner performance to better apply result to learning experiences. It involves, though, some concern about privacy. I see it only doable with previous consent by student (or parental). - conxa.roda conxa.roda Aug 3, 2011 Khan Academy is using analytics successfully in several CA schools to individualize instruction - reverses the factory model of learning to make learning more personalized - beth.harris beth.harris Aug 9, 2011 - Yep, Khan is fascinating, but this kind of individualized teaching works first of all for maths, formulas and facts, but in the humanities our students have to learn how to excerpt, how to argue and how to get a critical ability to judge. And not one of the Learning Analytics have focused this. Larry Friedlaenders (Stanford) question "How can we lead our visitors to a critical cognition?" has not been answered till now. - harald.kramer harald.kramer Aug 14, 2011 - beth.harris beth.harris Aug 28, 2011 I don't think we know the answer to this yet for the humanities agreed but why can't museums take a role in exploring this question? - lynda.kelly lynda.kelly Aug 30, 2011 Is this only something the US is grappling with? wondering how universal this issue is? (probably showing my ignorance here!)
  • What is a Wikipedian-in-Residence doing in the Museu Picasso? Post reporting on the experience of having a Wikipedian, some thoughts and links to other WK-in-Residence in Europe and US. - conxa.roda conxa.roda Aug 7, 2011 - lynda.kelly lynda.kelly Aug 30, 2011 I like the idea of this but how sustainable is this model? How will it get embedded in the organisation? We're probably better off just getting our scientists and curators to make sure the pages relevant to our content link to our websites
  • Wireless Gigabit set to become next-gen Wi-Fi?
    The Wireless Gigabit Alliance, developer of a wireless data technology that operates in the 60GHz band, has signed up the Wi-Fi Alliance to manage its hardware interoperability programme. The move positions WiGig as a key candidate for the next version of Wi-Fi.
  • Is This a PLE?
    This detailed post examines the social learning and distribution platform Xplana from the perspective of a personal learning evironment (PLE). The author, an education technologist formerly at Oracle and now at Cengage, points out the open-ended nature of PLEs and how the definition can be elusive but the concept can be effective. -- A provocative question - is it? - Larry Larry Apr 25, 2011
  • Oxford University wants help decoding Egyptian Papyri
    Oxford University sends out a call for armchair enthusiasts to help translate and catalogue text on ancient papyri.- holly holly Aug 5, 2011 -- Crowdsourcing! - ed.rodley ed.rodley Aug 12, 2011 - rob.lancefield rob.lancefield Aug 14, 2011 - lynda.kelly lynda.kelly Aug 30, 2011 Yes! There is such a huge role amateur enthusiasts can play and their potential is often undervalued!
  • Scalar and the Digital Messianism of Scholarly Publishing
    Like Sophie, Scalar is premised on the idea that engaging, media rich scholarly work can be self-published on the web in a way that minimizes both requisite technical know-how and the probability of technical hassle. - beth.harris beth.harris Aug 9, 2011 I think this, and other tools like Vital - though they have different purposes and fascinating attempts to re-think publishing. - erin.coburn erin.coburn Aug 14, 2011 - lynda.kelly lynda.kelly Aug 30, 2011 Totally agree but try telling academics that!!
  • iPhone Takes a 3D Scan of your Face, Prints a 3D Model
    3D Printing is probably not going to be mainstream any time soon, yet apps and other developments that make it accessible (especially on a smartphone) are interesting. - sheila.carey sheila.carey Aug 12, 2011 But the technology is rapidly approaching the point where it could become a powerful tool. I've already seen vendor pitches for "Scan your own head and get a doll" machines. - ed.rodley ed.rodley Aug 12, 2011 Definitely a technology to watch, and I've already seen some compelling applications for creating touchable copies of collection objects for teaching and accessibility to visually-impaired visitors. - nancy.proctor nancy.proctor Aug 14, 2011
  • NFC technology is making its way in the museum world.
    Digital innovations do not have to be visible to play active and vital role in the museum world. Near Field Communication (NFC) is one of these. The London Museum along with a few others are going forward with the technology. This area of research and applications is promising for the institutions. We need to address this along with RFID and with Linking Open Objects Concepts (short, mid- and long term implementation). guy.deschenes guy.deschenes Aug 14, 2011 - allegra.burnette allegra.burnette Aug 15, 2011 - christina.depaolo christina.depaolo Aug 21, 2011
  • Virtual and Artificial, but 58,000 Want Course A free online course at Stanford University on artificial intelligence, to be taught this fall by two leading experts from Silicon Valley, has attracted more than 58,000 students around the globe--a class nearly four times the size of Stanford's entire student body. - marsha.semmel marsha.semmel Aug 17, 2011 Very cool article, a great example of where open content is going. I liked this quote"change the world by bringing education to places that can’t be reached today,” and I also liked the last sentence which says that the question is how to make open content more interactive. I think you need the more sophisticated tracking software tools for it to feel like a real class. Just putting a video up and allowing comments doesn't feel real enough to me. - christina.depaolo christina.depaolo Aug 21, 2011