Press Clippings: Technology in Popular Culture

The initial listing of news on how technology is used by consumers or in popular media culled from a variety of sources we monitor on a regular basis.

We'd love to see your clippings here as well! Please use the edit this page button to add more, or add comments on how or why you think they may or may not be important. As is the convention throughout the Horizon Project Wiki, we ask you to identify items you think are of high interest to us, as I have done here by typing 4 tilde (~) characters-- - Larry Larry Jul 19, 2011 (note - to keep the wiki clean, please put spaces on either side of your marks). This will help us to sift through the articles and determine which ones resonate most strongly with the board as a whole.

Recommended Reading

  • 10 Smart Clothes You'll Be Wearing Soon In the emerging Internet of Things, everyday objects are becoming networked. Clothing is no exception. It's still early days for Web-enabled clothes - the best example so far is the Nike+ running shoe, which contains sensors that connect to the user's iPod. But expect to see everything from your shirt to your underwear networked in the not too distant future. --wearable tech, e-textiles, tinkering, physical computing - exciting areas of experimentation, collaboration and democratisation of tech and design - lorna.obrien lorna.obrien Aug 11, 2011
  • Dante's 'Inferno' turned into video game
    Dante's Inferno uses the 700-year-old poem taking some liberties to make it more exciting and the hero more active.- holly holly Aug 8, 2011have not played the game but did spend some time on the website exploring content in the area entitled "The Poem" -- the illustrations by Gustave Dore add a nice touch and the information is good, there are brief narrative clips from an English translation of the poem. I can see how this would be compelling--wonder if players would find the real poem boring after the game?
  • The Data Driven Life
    This New York Time article gives an overview of how data on a very personal level can lead us to change or monitor our behavior like never before. The technologies do this will soon become more ubiquitous than ever. - Larry Larry Jul 19, 2011 And learning how to understanding and interpret is also a core STEM thinking skill. It will only get more important and more personally relevant. - ed.rodley ed.rodley Aug 13, 2011 Thinking critically about this, in a "just because we can, should we always want to do so in every possible way" mode, may be a worthwhile contribution that a bunch of museum technology people are well positioned to make. We're familiar with the siren song of tools capable of doing things that sometimes end up not serving people's anticipated needs, or that prove actively to impede or distract from deeply felt experience in the moment. We're also familiar with learning from those usefully negative results to use technology better. Most of the popular coverage I've seen of personal data monitoring takes a rather blindly celebratory view, except regarding obvious privacy concerns re: data access. It seldom takes a step back to consider whether there may also be psychological benefits to not measuring some measurable aspects of our experiences and behaviors, leaving them to be lived solely in the moment, unmeasured and unpreserved outside human memory. A life that's data-assisted in certain targeted ways could be great; one that truly became data-driven would, I'd say, become sadly impoverished in ways akin to that of a traveler who feels that the act of seeing a wonderful thing is worthless and wholly lost if they don't grab a snapshot. Not sure there's a sufficiently museum-related thread in all this, though! - rob.lancefield rob.lancefield Aug 14, 2011 - nik.honeysett nik.honeysett Aug 14, 2011
  • The Future: Microsoft Demos A Kinect-Driven Armchair /
    "Lazy Boy" takes on a whole new meaning which a new reclining arm chair that's driven by gestures.
  • The New Games People Play: How Game Mechanics Have Changed In The Age Of Social
    The crux behind game mechanics is the feeling that you’ve accomplished something; “Whether you’re clicking on a plot of land or a musical note, that is an accomplishment” says Social Gaming Network’s Shervin Pishevar. Social gaming gives you the opportunity to share these goals with your social graph so that many people see them, as well as the chance to work on these accomplishments collaboratively. - Larry Larry Jul 19, 2011 --Social gaming also offers more opportunities for real world issue simulations. In reality, when a crisis emerges, for example, it is very rare that a person will have to act alone to solve the problem. Social gaming encourages the development of important community skills in this sense. - lorna.obrien lorna.obrien Aug 10, 2011
  • On 'Jeopardy!' Watson Win Is All but Trivial
    Watson, an IBM "question-answering machine" defeats famous past Jeopardy champions. - nik.honeysett nik.honeysett Aug 14, 2011 "AI" gets mainstream recognition...
  • OnSwipe Brings Tablet Publishing To The Browser
    OnSwipe is a new digital publishing tools company that wants to make mobile browsing as swipe-friendly as a tablet app. - erin.coburn erin.coburn Aug 14, 2011
  • Peer-to-peer tech now powers Wikipedia's videos
    As a new method of streaming video, Wikipedia partnered with the P2P Next consortium to develop a peer to peer service using a new Swarmplayer browser plugin that is powered by a hybrid Bittorrent/HTTP technology. -- Interesting development. Wonder if museums could create a collective P2P service for the same reason. Could help smaller institutions avoid the need to use branded video hosting sites (YouTube, Vimeo, etc.). - jason.trimmer jason.trimmer Aug 14, 2011
  • Scientists Develop Brain-Computer Interface for Cellphones
    A group of researchers in San Diego have developed a system that allows users to dial a phone number on a cellphone using only their thoughts. This is far too spooky for me - susan.hazan susan.hazan Aug 16, 2011
  • SixthSense - Pranav Mistry's Wearable Gestural Interface
    MIT's Pranav Mistry has created a wearable system that uses gestures to activate and interact with everyday objects allowing one to gain additional information about one's surroundings through his system. -- I was amazed when this appeared a few years ago, but it seems to have gone nowhere. He even released the code into open source. Anyone heard more about this? - Larry Larry Jul 19, 2011 - lorna.obrien lorna.obrien Aug 10, 2011 I haven't seen anything new recently, but it's still amazing stuff. - ed.rodley ed.rodley Aug 13, 2011 - nik.honeysett nik.honeysett Aug 14, 2011 Likewise nothing new, but hugely significant in how we interact I am hoping that this hasnt passed the hype curve and falling into oblivion as its just so very cool - susan.hazan susan.hazan Aug 16, 2011
  • Stanford offering updated iPhone dev course on iTunes U
    Like it did last year, Stanford University has posted the complete lecture and presentation slides for the Winter 2010 term's iPhone Application Development course. If you aren't in school or your local center for higher education hasn't jumped on the bandwagon and offered its own course, the Stanford course may be a good substitute. - Larry Larry Jul 19, 2011
  • Yes, People Still Read, but Now It’s Social
    This article by noted writer Steven Johnson looks at how reading is changing in the rise of social networks. -- interesting points about losses/gains of multitasking - lorna.obrien lorna.obrien Aug 5, 2011 - nik.honeysett nik.honeysett Aug 14, 2011
  • Wedding Invitation Turns Into a Paper Record Player - holly holly Aug 10, 2011Hysterical - high-tech, low-tech, high-tech retro wedding invite. Wonder what the per unit cost was?
    Yes, it's actually what it sounds like. I loved it when I first heard of it. - ed.rodley ed.rodley Aug 13, 2011 driven by finger-power - cool - susan.hazan susan.hazan Aug 16, 2011
  • Museum scavenger hunts ask who killed the curator
    An assistant museum curator who questioned the authenticity of a Leonardo da Vinci has been murdered — but before he died he left a code in his appointment calendar and a cryptic trail of clues connected to secrets in works of art that point to the killer. That's the plot of Murder at the Met, a murder-mystery scavenger hunt at the Metropolitan Museum of Art in New York run by Watson Adventures, a private company offering a series of such games at 27 museums in seven U.S. cities. -- this looks like it's fun and works on many different levels, information, social, game based, locational... Are many museums using SVNGR? V&A tried it at their Web Weekend in July as well as other game based activities (scroll down for SVNGR) - lorna.obrien lorna.obrien Aug 8, 2011 Gaming is undeniably making inroads into museums. Most of the examples I see tend to be pretty simplistic. SCVNGR is extremely aggressive about getting into museums, but I haven't heard of them establishing any long-term relationships yet. - ed.rodley ed.rodley Aug 13, 2011 - erin.coburn erin.coburn Aug 14, 2011 - nik.honeysett nik.honeysett Aug 14, 2011 so very Dan Brown - but why not? - susan.hazan susan.hazan Aug 16, 2011
  • Unique Pop Art Apps
    The Andy Warhol Museum launched a do-it-yourself pop app. - robert.trio robert.trio Aug 9, 2011 I am intrigued by the combination of access to information and using the app as a creative tool. Very interesting use of engaging the user on different levels.
  • Corporate Partnerships, like Google Art Read Nancy Proctor's run down of the Google Art Project. Will corporate partners make it possible to organize federated searches, etc. with the resources the community itself may not have. Or, will the lack of control become an frustration to these ends? What other opportunities exist for corporate tech partnerships? - liz.neely liz.neely Aug 8, 2011 - robert.trio robert.trio Aug 9, 2011 I second the call to read Nancy's article. Good stuff. - ed.rodley ed.rodley Aug 13, 2011 Thirded. - rob.lancefield rob.lancefield Aug 14, 2011 - erin.coburn erin.coburn Aug 14, 2011 - nik.honeysett nik.honeysett Aug 14, 2011 We can't ignore what Google do, but its not going to end well for us... - jason.trimmer jason.trimmer Aug 14, 2011 Why not? It can be a model that is scaled down enough that individual or groups of museums could create a similarly "slick" interface, and probably greater depth of content. - nancy.proctor nancy.proctor Aug 14, 2011 I put my hopes - and doubts - over on the technologies to watch page: - allegra.burnette allegra.burnette Aug 15, 2011